v 0.203

The version 0.203 is finished.
Game interfaces have been completely remade, to be clearer and nicer!

  • Interface

– Completely new interface.

  • Gameplay

– Online and realtime buidlings removal implemented.
– Update of population handling. Now with 20 social categories.
– Views now start centered on regions.

v 0.202

The version 0.202 is finished.
The main update is the creation of the game clock, and its first aplication : building construction.
The game clock goes faster than real time, and years in world of Ymir last a different number of days from reality.
In default settings, one year is made of 32 days, and each day lasts 3 real hours.
Also, buildings now have their own menu wich will be used for updating / deleting it, or seeing detailed infos about the building.

Debug
– Bug when informing server of player’s current region solved.
– Bug when building on map border solved.
– Exception when updating building list while loading region solved.
– Bug when receiving large building lists solved.

Gameplay
– Creation of the building menu.
– Online and realtime buidlings construction implemented.

Server
– Creation of the game clock.

v 0.201

The version 0.201 is finished!

  • Debug

– Button collisions problem solved.
– Mouse cursor scale problem solved.
– Updated building placement to work with new terrain system.
– Updated mouse coordinates calculations to work with new terrain system.

  • Gameplay

– Server now uses world map spawn points.
– Building placement is now in real time, all players viewing a region will see buildings beeing placed.

  • Server/Client communications

– Optimisation of data structures transfers.

v 0.200

The version 0.200 is finished!

v0.200

  • Debug

– Version checking between client and server.

 

  • Interface

– Creation of loading pannels pour la carte du monde et les régions.

 

  • Terrains

– Terrains have height.
– Regions have a vegetation caracteristic : forest or none.
– Regions have a water caracteristic : costal, river, small river, big river, lake, swamp.
– Regions have a relief caracteristic : normal, plain, rocky, hills,mountains.
– New terrain tiles : Basalt, Limestone, granit, schist, sandstone, silice, ground, poor ground, fertile ground, gravel ground, sand, gravel sand, clay.
– Creation of trees : Oak, Pinus, Fir, Coconut tree,Palm tree, Ceibus, Birch, Bismark palm tree, Acacia, Baobab.
– Creation of water.

 

  • Ressources

– Creation of natural ressources.
  Copper, Iron, Silver, Gold, Salt, Coal.
  Beans, Figs, Wine, Papyrus, Vegetables, Barley, Wheat, Potatoes, Sugarcane, Bananas, Apples, Truffles, Corn, Olives.
  Dogs, Rabbits, Cows, Sheep, Horses, Elephants, Mammoths.

  • Server/Client communications

– Multi file download support.

Welcome!

Greetings!

Here it is, the Ymir project official website is now online.

Sign up and follow the game developpement : Be one of the pionneers of the Ymir community, participate to the game testings and be one of the first to build in the worlds of Ymir.