v 0.301

An ingame video showing you the state of progress with this 0.301 version.
Still lots of works to do and video is quite long, but it gives you an idea of how the game will look like.

Ymir v0.301, gameplay demo on Vimeo.

v0.301

Gameplay
– Input of population repartition. Porcos now work in buildings.
– Various new storage and production buildings : granary, paddock, wood camp, stone camp, clay camp, hunting camp…
– Input of primary ressources production system.

Interface
– Creation of the production buildings interface.

Optimizations
– New database system.

Une vidéo du jeu ingame vous montrant l’état d’avancement de cette version 0.301.
Encore beaucoup de travail, et la vidéo est assez longue ( sans montage : à survoler ), mais cela vous donnera une idée de ce à quoi ressemblera Ymir.

Ymir v0.301, gameplay demo on Vimeo.

v0.301

Gameplay
– Répartition de la population active. Les porcos travaillent maintenant dans les bâtiments disponibles.
– Divers nouveaux batiments de production : grenier, enclot, bucheron, carrière,  puits d’argile, camp de chasse…
– Système de production des ressources primaires ( exploitation des ressources naturelles ).

Interface
– Creation de l’interface des batiments de production.

Optimizations
– Nouveau systeme de base de données.

v 0.300

The version 0.300 is finished.
The major progress is the creation of the first city managing game mechanics : ressources stocking and handling, population growth and housing, construction payments…

Sounds
– Input of sound system.
– General ambiant sounds.
– Theme music.

Interface
– New launching interface : startup logo.
– Game exe icon
– New building menu.

Optimizations
– New system of animated water improving performances.
– Deactivation of objects out of view for performance improvement.
– New building data storage system.
– Creation of databases.

Debug
– Bug causing infinite loading time.

Gameplay
– Players now start with a small village and ressources.
– New buildings : 5 first evolutions of celtic houses + warehouse.
– Roads placement.
– Deleting tool added.
– Ressource stockage implemented.
– Ressource paiement for buildings.
– Set Permissions in a stockage building.
– Empty ressource from a stockage building.
– Delete ressource from a stockage building.
– Population repartition in houses.
– Population growth.
– Slums spawn.
– Buildings now have a number of employees.

La version 0.300 est terminée.
Elle concerne principalement la mise en place des premieres mécaniques de gestion de ville : stockage et gestion des ressources , croissance et logement de la population, paiement des constructions…


News

Currently working on v0.300 , wich will include fonctionnal ressource system, and population system. Handling ressource changes, ressources stockage and display in Warehouses, and population repartition in houses.

Meanwhile, starting to search for a compositor .