Last week we got all the animals actually in the game and fixed some issues ( like tiles not beeing animated properly ), to be ready to make a new showcase video about the different biomes. We added support for water and flying NPCs ( for fishes and ambiant birds ).
We added cliffs at last, to avoid the black hole beneath terrain tiles when there was too much height difference.
Also made my first basic shader. A really basic brightness and color balancing shader to change the tint and light depending on climates. Its now part of a really basic “post process” with a vignette effect and a “sun halo” to add atmosphere when zooming out. It mainly makes a difference in sunny climates ( arid and desert ) , that are now brighter and tinted in yellow.