The pre-release update

This is the last update before the release!
Actually it’s not really and update but more of a summary of all the successive hot-fixes that have been applied since the last patch while preparing for release.
It doesn’t add any new feature in particular, but many fixes and re-balancing of various aspects of the game.

 

The pre-release update
v0.1.0.x
– trade routes pricing is now fully dynamic and can go down automatically ( and not only up as before ). Minimum price is the production cost of the exporting territory.
– added more UI price details to the Resource menu
– fixed issues with market study not taking into account multiple resources competing for the same need (leads to global decrease of food prices).
– added side pannel with Resistance details in the Loyalty tab of the territory menu.
– lowered resistance growth in occupied territories by 2.
– added UI honor warning when converting an occupied territory
– removed resistance penalties when transfering ownership of occupied territories
– fixed display bug of units in high altitude ( hills or mountains )
– increased distance penalty on required cargo amounts for trade routes
– fixed purchased resources on markets not being state owned
– fixed bug with world pathfinding, rights of passages, and national armies
– auto shut down of all trade routes after an invasion
– all resources are now state owned after an invasion
– added tutorial toggle option in the main menu
– added basic camera key bindings
– fixed issue of doubled AP costs in battles
– fixed case of infinite battle
– placing some infrastructures now require profesionnal builders
– added missing income taxation to sales profits of producers whn selling resources in the market
– reduced palissade cost to 1 wood.
– reduced fuel cost to refine gold.
– reduced state power cost of subvention and state workers policies
– fixed issues with demand/ideally needed/sold in the resource distribution
– resources pricing: profit marghin is now proportionnal to production costs (+20% of production cost) instead of being always +1.
– fixed UI issues with nation names
– rebalanced resistance
– lowered resistance by 50% when transfering culturally integrated cities within a nation (cities that have been in the nation for a long time)
– adding social buttons in the main menu (porcopedia, discord)
– lowered honor penalty of losing to partisans by 60%, but still capped at 50 honor.
– improved decision making of the population to decide when they rise to help defend their territory.
– changed windowed mode to borderless to circumvent an engine issue that had no solution (glitched display espcially visible with fonts)
– fixed issue causing freezing at the end of a battle
– new mission to assist with barter transition now converts all resources to state owned as a reward.
– fixed merchant building not unlocking when adopting barter until the game was restarted.
– added auto creation of market stands when adopting barter
– fixed bug with price arbitrage and world area prices
– reduced UI flickering when opening or refreshing some tabs.

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