Progress is slowly becoming more and more visible again, as i finished refining most of the ‘core’ systems from the alpha 1 prototype.
I’ve also been away for about a week in vacation and i kept working on fixing various bugs and optimizations.
I’m busy improving systems to keep client data synced with server data in the most automatic and centralized way as possible, so a single system can deal with ‘everything’, making debugging easier and improving stability.
In a more concrete summary, i have restored and refined these functionalities from the alpha 1 :
– automatic building ‘AI’ spawning ( buildings beeing automatically placed and spawned by server instead of player, for things like slums and resource storages )
– cities displayed in worldmap, sync of world regions with server
– colonizing regions.
– basic region UI , also added a minimap at last!