The multi-servers update

This update makes it easier to run multiple server instances on a same device, by making config and log files specific to every game thus avoiding the problems of conflicts when running multiple servers on a same PC.
Thanks to this i’ll be able to run multiple official games to accommodate more players.

Besides that, this update focuses on various re-balancing to fix gameplay flaws and exploits.
As with previous updates, this is still monopolizing most of my time and sadly it keeps delaying new features and more interesting updates.

The multi-servers update
v0.0.22.x
– modified logs and config files to allow running multiple server instances on the same machine: each game server now has its own sub-config file and logs folder, to avoid them colliding with each other.
– resistance is no longer fully cancelled when dismantling a territory, but its not generated either: it remains unaffected.
– storage policies are now resetted when a region changes ownership.
– colonies now count as a friendly city for AP recovery.
– state ownership is reset to 0 if in gift economy.
– fixed bug causing pillage loot to be doubled.
– fixed retro-compatibility patches applied by mistake on new games.
– claiming and unclaiming territories is now performed by formations as an Action and it costs Action Points.
– unclaiming a territory now costs 2 of Honor.
– it is now possible to reclaim territories claimed by enemies when at war.
– going back to gift economy now costs a penalty of loyalty.
– territories of inactive nation members can’t be dismantled anymore if the territory joined the nation recently.
– honor is no longer capped at 100 and -100.
– players with negative legitimacy now suffer desertion of their troops (effect similar to over-draft but faster the more illegitimate you are).
– max tax and state power transfer in nations lowered to 25%.
– “leader superiority” legitimacy from the leader’s wealth is no longer linear -> it’s now tends to a max of 160 around 300 of wealth.
– increasing taxes (when above 25%) now causes an immediate loyalty penalty when passing the reform (-2 per %).
– increased high taxes loyalty penalty. now starts gradually at 25% taxation instead of 50.
– reduced peat tiles productivity & work by 2.
– increased range of mudcamps and clay exploitations.
– reduced cost of taxation policy from 10 to 5 state power.
– removed the “seize materials” policy.
– underwater tiles are no longer exploitable by production buildings.
– fixed bug where encamping and moving actions where missing in enemy territory.